Captain Joy
2007-05-28 15:11:52 UTC
Anyone have a good general capsule description of the GURPS weapon skill
levels? I am looking for a way to describe how good a person is with a
weapon in general, beyond likelihoods of hit/damage/etc. What I am
thinking is something like:
At level X to Y, you are familiar with the weapon, and may have a
general idea of how to use it, but have not yet even mastered the basic
combat actions associated with its use.
At level Y to Z, you not only are considered very skilled in the use of
the weapon, when you have one in your hand you can do all those
crazy-assed martial arts moves that you see in the movies- just moving
around with the weapon is enough to scare off many potential assailants-
particularly those who also have some skill with the given weapon.
Etc. You get my drift. Any idea where such descriptions might live?
Thanks!
--
***@mac.com
"It's life, Captain, but not life as we know it." --Commander Spock
levels? I am looking for a way to describe how good a person is with a
weapon in general, beyond likelihoods of hit/damage/etc. What I am
thinking is something like:
At level X to Y, you are familiar with the weapon, and may have a
general idea of how to use it, but have not yet even mastered the basic
combat actions associated with its use.
At level Y to Z, you not only are considered very skilled in the use of
the weapon, when you have one in your hand you can do all those
crazy-assed martial arts moves that you see in the movies- just moving
around with the weapon is enough to scare off many potential assailants-
particularly those who also have some skill with the given weapon.
Etc. You get my drift. Any idea where such descriptions might live?
Thanks!
--
***@mac.com
"It's life, Captain, but not life as we know it." --Commander Spock